Battlefield 2042 - The Battlefield 2042 Modes System

24 March 2022, 20:11 / by Fabian Roßbach
Battlefield 2042 - The Battlefield 2042 Modes System

Of course, in the latest part of the genre, in addition to the Battlefield classic "Conquest", in which a team has to capture flags on a map to score points, there is also the "Breakthrough" mode. Here, attackers and defenders compete against each other. The attackers have to capture all flags in a sector before they can advance to the next sector. However, they cannot respawn endlessly. However, many will notice that there is no "Rush" or "Team Deathmatch" mode this time.

To play these modes, in addition to the standard "All-out Warfare" menu, there is the option to switch to the "Hazard Zone" menu and the "Battlefield Portal" menu. The latter has been offering the option to play "Rush" and "Team Deathmatch" since the third update from the manufacturer DICE. "Hazard Zone", on the other hand, is a completely new mode that has never been seen in the Battlefield series before.

 

Hazard-Zone

In this mode, squads of four players face off against each other. On the huge maps, some capsules have landed containing important data drives. The goal of your squad is to recover these drives and then escape to one of the extraction points.

Encountering enemy teams is almost unavoidable. To gain an advantage, there are uplinks scattered around the map that you can collect and use to call in a vehicle. In addition, fallen squad members can be revived at the reinforcement uplinks.

 

Battlefield Portal-the future of Battlefield?

As mentioned at the beginning, many classic modes, such as "Team Deathmatch" and "Rush", can only be played through Battlefield Portal. DICE can add and remove modes at regular intervals. For example, the last update included a Christmas mode in which elves armed with knives, smoke bombs, and grappling hooks faced off against soldiers armed with LMGs. In addition, players have the option of setting up their own servers and letting their creativity run wild.


This provides a huge package of possibilities and players with prior knowledge can even program their own textures, etc. and embed them in the game. For example, DICE presented a mode in which all players had to face each other with a rocket launcher and one shot, and could only reload after they had jumped five times.

What's next?
As you can see, the future of Battlefield and its modes lies not only with the manufacturer, but also with the players. With Battlefield Portal, an endless number of modes can be developed without interruption, so that there is always something new to try. Over time, this will also work better and better as players get used to this new concept.

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