The latest results from the UK Competition and Markets Authority (CMA) on the gaming market, including a section on Cloud Gaming. The statistics show the market share of various Cloud Gaming services for the 2021-2022 period.
The data is based on information provided directly by the affected companies and relates to global usage rather than just the UK target audience.
Here is the market share overview:
- The market share of xCloud (including Game Pass) increases from 20-30% in 2021 to 60-70% in 2022.
- The market share of PlayStation Cloud Gaming decreases from 30-40% in 2021 to 10-20% in 2022.
- The market share of Nvidia GFN decreases from 20-30% in 2021 to 10-20% in 2022.
- The market share of Google Stadia decreases from 5-10% in 2021 to 0-5% in 2022.
- Stadia fails due to lack of content and Linux operating system
The CMA states that Stadia failed due to a lack of gaming content and the use of a Linux operating system. The CMA does however emphasize that there are many limitations to the figures and that it is difficult to define exactly what each service offers and what users may be paying for.
Microsoft looks like the market leader in the early years of Cloud Gaming.
Microsoft looks like the market leader in the early years of Cloud Gaming. With a market share of 60-70% and a steady increase of xCloud and Game Pass, it remains to be seen how the market will develop in the future.