Dark Atlas: Infernum - A Step Forward in Game Accessibility

23 January 2024 / by Fabian Roßbach
Dark Atlas: Infernum - A Step Forward in Game Accessibility

SelectaPlay and Barcelona-based developer studio Night Council Studio recently expressed their excitement about the new accessibility features for the upcoming first-person horror game "Dark Atlas: Infernum". The game, set to release on PC, Xbox Series X/S, Xbox One, PS5, and PS4, is pushing boundaries in the inclusivity of video games.

Inclusivity in Focus

The developers place great importance on making "Dark Atlas: Infernum" accessible to a wide audience. This includes:

  • Guided movement system: This allows the player to automatically move towards a target selected from a menu.
  • Audio description: A bot-controlled, auditory description of the game scenes.
  • Sound subtitles: Another form of audio description.
  • Subtitles and colorblind filters: These features make the game more accessible to players with visual impairments.
  • Stereo/mono system: This enhances the sound experience for players with hearing impairments.

Influential Presence

Roberto González and Álvaro Aparicio from Night Council Studio will be participating in the international event on inclusivity in video games in Cuenca, Spain. Their presentation on "Dark Atlas: Infernum" is sure to provide deep insights into the development of accessible video games.

About Dark Atlas: Infernum

In this game, you take on the role of Natalia Asensio, the former Grandmaster of the oldest occult order in the West: the Night Council. Your mission is to delve into the depths of your mind, tread the paths of hell, and find answers to all questions.

Main Features:

  • Single-player, first-person survival horror with a dark, unsettling narrative.
  • Gameplay rooted in psychological horror, stealth, and puzzles.
  • Strong narrative content based on the saga Radiata created by Álvaro Aparicio.
  • Spanish voice actors led by Alberto "Láudano" Martínez.
  • An eerie original soundtrack that accompanies the dark narrative.
  • Collectibles and Steam achievements that invite exploration.

A Pioneering Achievement

"Dark Atlas: Infernum" is not only a promising horror game but also a groundbreaking example of how inclusivity can be implemented in game development. The accessibility features implemented by Night Council Studio demonstrate a clear commitment to an inclusive gaming experience. This game could serve as a model for future developments in the gaming industry, proving that accessibility and immersive gameplay can go hand in hand.

About the author