The open-source game development engine Godot has released its latest version 4.0 after over three years of development with 17 alphas, 17 betas, and 6 release candidates. This is a collective effort from brilliant contributors and testers that leads to a strong foundation for the engine's future.
New Possibilities with Godot 4.0
Godot 4.0 marks the beginning of a new journey and provides a strong foundation that allows for the use of new technologies and meeting the growing needs of users. Although there may be some possible bugs and the performance in the first stable version is not optimized, the developers promise frequent and regular updates with new features and improvements.
Godot 3 Users Will Be Supported
Godot 3 users will still be supported by the developers. Relevant features and bug fixes will be backported to the upcoming Godot 3.6 LTS version. This is a long-term support.
Support Needed
Godot relies on individual contributions to improve and maintain development. The developers need more monthly donations to hire more contributors to focus on areas that currently have no maintainer. Everyone can contribute by offering financial support, writing high-quality bug reports, contributing to the code base, writing documentation and tutorials, and supporting others on various community platforms.
More Visibility
Creating games with Godot and crediting the engine can help increase its popularity and the number of active contributors. Godot is a great open-source engine and has the potential to change game development in the future.