Killing Floor III - A Look at Microtransactions

24 August 2023 / by Tom Schwiha
Killing Floor III - A Look at Microtransactions

The Announcement of Killing Floor 3 and Microtransactions

After Tripwire Interactive announced Killing Floor 3, we had an exclusive interview with the creative director at Gamescom to discuss how microtransactions will work. Killing Floor 3 is coming, and I can't wait to get my hands on the FPS game right at launch. If you've ever played any of the first two games in the series by Tripwire Interactive, then you know how chaotic and fun Killing Floor 3 can be, especially with friends.

Microtransactions Under Scrutiny

With all the excitement surrounding the new installment of the iconic series, many of us have been wondering how the microtransactions will function. During an exclusive interview at Gamescom, we had the opportunity to speak with creative director Bryan Wynia about it.

What does 'Pay to Win' mean for Killing Floor 3?

When asked about the future of the game, Wynia emphasized that the developers want to learn from the things that currently appeal to players and avoid making Killing Floor III "Pay to Win". Tripwire wants microtransactions to remain a "purely cosmetic system" and points out how well it worked to offer major features for free in the second game. "If you look at how we updated Killing Floor 2, many things like maps were free."

Development of microtransactions in Killing Floor 3

"This is something we continue to explore," Wynia continued. However, he made it clear that it is still early in development and they are "still figuring out their monetization plan". Nevertheless, Wynia emphasized that the developers want to create something that is "classically Killing Floor and what games as a service means" to fit their brand and franchise.

Cosmetic items as part of the player experience

The director then talked about how Tripwire is working on creating a purely cosmetic microtransaction area in the game. It's about showing off to your teammates. The developers are currently trying to figure out how to "prototype" such a system.

Skins in a first-person shooter? Here's why!

Wynia answered a question he often gets: "Why do you sell skins in a first-person shooter?" His answer is: It's about "giving players opportunities to stand out but in a positive way." The director used cooperative gameplay as an example and said players can coordinate their outfits or simply "enjoy how they look." In the end, it's about expressing oneself as a player in Killing Floor III "but also in a way that fits the game."

Bridge the waiting time

While you wait to learn more about Killing Floor 3, you can check out some of our other favorite horror games if you're missing the scare factor, or browse through our collection of great multiplayer games for even more games to play with your friends until you can shoot your way through hordes of grim zombies.

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