Imagine having a staggering budget of $300 million. What would you do with it? Well, Sony Interactive Entertainment and Insomniac Games have invested exactly that amount in the development of the highly anticipated Marvel's Spider-Man 2. And they expect nothing less than a massive success.
To cover the costs, the game needs to be sold at full price at least 7.2 million times. Quite ambitious, right? But it gets even better: The developers anticipate that Marvel's Spider-Man 2 will sell a whopping 11.6 million copies in its first year after release. Over its lifetime, the game is projected to sell an incredible 16.5 million copies. That would result in an expected total revenue of $781.9 million. Wow, someone is feeling pretty confident!
The Story and Gameplay
If you've played the first installment of the Marvel's Spider-Man series, the sequel will definitely feel familiar. But don't worry, there are also plenty of new features to keep you entertained.
In Marvel's Spider-Man 2, the focus is on our favorite superheroes, Peter Parker and Miles Morales. They not only have to overcome their own personal challenges, but also face new threats. These include Kraven the Hunter's private militia, which has turned New York City into a hunting ground for superheroes, and the Venom symbiote - an alien entity that negatively affects Parker and jeopardizes his relationships.
Game Mechanics
The gameplay of Marvel's Spider-Man 2 builds on the established foundations of its predecessors and highlights the diverse playstyles of Peter Parker and Miles Morales as Spider-Men. It enhances their traversal and combat abilities and introduces new web-based gadgets and unlockable suits tied to the progression of the story.
A Glimpse into the Future: Marvel's Venom
And as if that wasn't enough, there are already rumors about the next game in the series: Marvel's Venom is set to be released at the end of 2025 and will adopt the pricing model of Marvel's Spider-Man: Miles Morales. The goal? To sell around 7 million copies by the end of 2026 and generate a net revenue of $361.7 million. Well then, onto the next adventure!