Medieval Dynasty - The innovations for 2022 in overview

11 November 2021, 22:01 / by Fabian Roßbach
Medieval Dynasty - The innovations for 2022 in overview

Medieval Dynasty is a survival-RPG where you play the role of a young man who has fled the war and wants to take his life into his own hands. Developer Render Cube has created an extensive game that mixes a lot of survival, craft, and building elements together and offers.

Main features:

  • fantastic and extremely realistic open-world landscapes in 3D with state-of-the-art graphics
  • four seasons with a day/night cycle and realistic weather conditions
  • interactive areas with trees to fell, stones to collect, various fruits to pick, caves to explore and much more
  • numerous different buildings with different difficulty levels
  • more than 60 equipment items including weapons, tools, furniture, and clothing
  • realistic interactions with wildlife such as wild boars, wolves, rabbits, deer, and others

What innovations are planned for Medieval Dynasty in 2022?

Developer Render Cube and publisher Toplitz Production have teamed up to announce what the future holds for Medieval Dynasty. A detailed roadmap for Medieval Dynasty was released and presented in a developer blog on the publisher's official website. It lists and describes both the features planned for the near future and the content expected for early 2022.

Since Medieval Dynasty is a community-run Early Access title, it is important that the developer maintain and strengthen both transparency and communication with its fans. Other Early Access titles have benefited greatly from this business model, including games like Raft, Rimworld, and Subnautica. For this reason, it is nice to see that Render Cube is following a similar strategy and trying to establish and strengthen its connection with the player base.

What lies ahead of us?

The first innovation on the Medieval Dynasty roadmap is the ability to play from a third-person perspective and change it flexibly. Currently, it is a pure ego game. The main motive for adding

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