Movies for the Console - Cineastic Games to Play

17 April 2020 / by Tom Schwiha
Movies for the Console - Cineastic Games to Play

Computer games have had an exciting development behind them. From the wandering pixel that eats other pixels, figures and backgrounds have changed to a realistic look. Almost cinematic, the works present themselves and create a whole new world. Here we present the best games.

Flat 2D worlds in which the main character can be moved left or right are long gone. Jump 'n' Run is officially classified in the quite lovable category "Old School" and games with Open Worlds lead the list of the most popular games. Film fans will be particularly pleased about this development, because here two wonderful elements come together: Cinema becomes playable! The photorealistic implementation is often hardly distinguishable from the special effects of a film. But which games of this category should at least be played once?

The Mystery-Horror "The Sinking City" is one of those games that hardly any gamer has on the radar. Too bad, because the Open World title actually does everything right that is needed to get into the Cinematic Games. Dusky setting, gruesome creatures and a private detective who can't remember anything anymore: Welcome to the sunken city of Oakmont. What happened here? This is the question to be answered! Deformed people line the streets, covered with shells and algae. Has the sea taken over the power in this city? Various puzzles await the players, who sink deeper and deeper into the mystery with each minute. In the end, however, Reed has to take care of the power of the city, because the unusual events leave traces in the psyche of the investigator.

Horror is a popular genre

Another game that is located between detective story and interspersed horror is "Call of Cthulhu". Similarly dark and full of puzzles, you as a player maneuver the investigator Edward Pierce over an island where fear and terror reign. But why? This is what needs to be found out. During the course of the game, character points must be collected by solving puzzles, talking to the residents and discovering clues, which are important for acquiring skills. The higher the point score, the cleverer the detective.

By integrating horror elements, the games industry has created a new target group that loves intelligent gameplay with nasty scares. To develop new ideas, the creators also like to fall back on well-known topics: Based on the 90s cinema success "Blair Witch Project", the Bloober team developed a title last year that picks up and varies the basic story of the film hit: In search of a missing person, the player has to dive deep into the woods, where unusual things happen and powers drive the player's mind into madness.

The interfaces between games and films are no longer a special feature: Production studios are increasingly using interactive implementation in their value chain. The story is mostly known, the recognition effect is great. Warner Bros. and DC sent their Justice League of heroes on their way to ensure law and order in the online casino. The slot game uses well-known figures such as Superman or Wonder Woman, symbols from the film as well as a design that delights fans of the series. This introduces the target group to new adaptation possibilities of the story, which save the studios costly marketing. The classic offline version also works similarly: With the Monopoly edition in the DC look, street names from Gotham City and the Batcave are integrated into the gameplay. What the fan knows, speaks to him more quickly.

It can be done differently

The successful implementation of films as game variants does not always work. Many people will still remember the 2004 PC version of the Spider-Man game. While Tobey Maguire causes high-altitude flights in the cinema, the matching game adaptation guarantees sufficient goose bumps. Lovelessly designed settings, coarse resolutions and gameplay that makes the NES classic "Super Mario" look like a highly complex doctoral thesis in comparison. The film and games industry has obviously learned from this mistake.

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