The fourteenth part of the renowned tactical shooter was presented at the last E3 in June 2019. Thousands of fans cheered under the blistering sun of Los Angeles. Rainbow Six Siege, perhaps the best first-person shooter of recent years, found its successor - "Rainbow Six Quarantine".
Bitter longing
Unfortunately, the sound of those words echoes not only in carefree gamer memories. Those who understand the title as the tasteless exploitation of what is probably closest to an apocalypse in this millennium are wrong: On that innocent afternoon, 'quarantine' was still a foreign word. But to more mundane things.
A mix of risk and familiarity
The principle should be clear - the fictional special unit "Rainbow" saves the day with various gadgets and tactical finesse. But this title is not PvP- but "PvE (Player vs Environment)"-based. The target is neither players nor terrorists, but mutated alien parasites. What sounds like a quite daring concept is not surprising - developer Ubisoft Montreal had already had great success with the "Outbreak" event, a temporary Siege mode. This was so successful that an entire game should follow.
Contents consist of a co-op story mode, 21 operators including many familiar faces of the predecessor and 9 maps distributed over 3 cities. In these, 3 players fight in a mode for survival, which should remind newbies of the beloved zombie mode from Call of Duty. So far, so good - but only six months after the promising announcement, the game was already postponed.
In the meantime, twenty months have passed, consoles have been released and we are much closer to that gameplay experience in real life than on the screen. There is still no fixed release date, all that remains for players are dubious leaks and uncertainty. The title is only supposed to appear on Current Gen, which is likely to lead to sales declines.