A bit stuck: First impressions of Sanabi
If you're looking for a new game that really challenges you, Sanabi might be just the thing for you. But be warned: this pixelated SANABI platformer is no walk in the park. It's all about using a grappling hook and parkour. Sounds pretty cool, right? But there are also some aspects that could detract from the gaming experience.
The first thing that stands out is the detailed pixel art. At times, it's incredibly intricate and eye-catching, but at other times, it's rather flat and unremarkable. The strong contrasts can be distracting and affect the atmosphere. Additionally, the numerous unskippable dialogues and cutscenes disrupt the pace of the game.
The Gameplay: Swinging, Jumping, and Fighting
However, the actual gameplay mechanics of SANABI are well thought out. The grappling hook that allows you to swing and jump through the vast environments generally works flawlessly. The introduction of enemies, mainly robot soldiers and drones, adds variety to the game. You can attack them from a distance with your hook and eliminate them that way.
The Boss Fights: Challenging but Rewarding
The boss fights pose a special challenge. Each one presents a unique puzzle that needs to be solved. While it may take a few attempts, the successes are all the more satisfying.
Potential for Improvements
While the platforming elements are solid, some levels feel more like filler material without offering any real challenges or interesting terrain. There is definitely potential for improvements in this area.
In Summary
Despite some weaknesses, Sanabi offers a compelling blend of gameplay and theatrical presentation. The soundtrack enhances the dark atmosphere of the later chapters and sets the right mood. If you're willing to overlook the sluggish story, this game could still be just right for you.