The survival shooter Stalker: Shadow of Chernobyl was released as early as 2007 and is today considered a modern classic, even though the game revealed some weaknesses at the time. Some 15 years later, the successor Stalker 2: Heart of Chernobyl is now being released, which has been eagerly awaited by fans all over the world for many years.
So the game is scheduled to be released on Steam on April 28, 2022, among other things. But what do we already know about Stalker 2: Heart of Chernobyl and what are the new features that could increase your anticipation of the post-apocalyptic setting?
Stalker 2: Heart of Chernobyl: Better, bigger, better
The reveal trailer from last year already made it clear that the developer GSC Game World had set itself some ambitious goals. The game scenes were not only praised by the trade press for their graphics, animations and atmosphere. The visibility was particularly impressive, so that even in the distance details, objects and opponents could be made out.
In terms of gameplay and setting, however, hardly anything seems to have changed. So in Stalker 2: Heart of Chernobyl you slip into the role of a lone stalker in the death zone who joins forces with like-minded factions, but in the end often has to fight for survival on his own.
The System Requirements - not quite without
The attention to detail, size of the game world and current graphics of course also have an impact on system requirements. So GSC Game World recently updated the hardware requirements.
Now it is clear that you need at least 8 GB of RAM and an AMD Ryzen 5 1600 X or an Intel Core i5-7600K processor. In addition, 4GB graphics cards are not enough. Instead, Stalker 2: Heart of Chernobyl requires at least an 8GB AMD Radeon RX 580 or 6GB NVIDIA GeForce GTX 1060.
Authentic sounds fresh from the shooting range
After the excitement of the release trailer has subsided a little, it has been noticeably quiet around the title in recent months. Now GSC Game World has broken the silence and on 11.11.21 released a video showing the developers on a shooting range where the weapon sounds are recorded. The range extends from fully automatic machine guns to sniper rifles and the focus is on reloading and shooting sounds. What do the developers want to tell us with this? Probably that they know their craft. And that you could expect an authentic gaming experience, with everything in place even in the sound design.