In recent years, Star Citizen has been setting one crowdfunding record after another. At the end of last year, Chris Roberts' space simulation reached another impressive milestone, generating crowdfunding revenue of more than $400 million. A development that is attributable in no small part to the expensive spaceship packages for well-heeled players.
Most recently, the developers of Cloud Imperium Games announced the "Legatus 2951" DLC package, which apparently includes all previous spaceships and upgrades. The price: a whopping $40,000. An announcement that was followed with skepticism and cynicism by the community.
The often-voiced accusation: While crowdfunding continues to generate revenue and drive forward, the development of Star Citizen lags behind the promises made by the developers. This not only leads to the ambitious space simulation continuing to struggle with various bugs and problems. Previously announced features and improvements have also been postponed time and again.
This is planned for the first half of 2022
Cloud Imperium Games has already promised to improve and announced that work is underway on the various bugs that crept in with the 3.15 "Deadly Consequences" content update. In addition, the studio presented the roadmap for the first half of 2022, which will bring two major content updates with new features and content, among other things.
The alpha version of the Update 3.17 kicks things off, which introduces a completely new area to the game with the persistent hangars. In the new hangars you can store your spaceships and customize them, make looted loot into money or manually load goods with a tractor beam.
New gameplay mechanics such as taxi missions with non-playable characters or the ability to refuel spaceships in space are being added. The alpha update 3.17 is rounded off by an improved mining mechanic, revised planet surfaces or another source of income in the